Late Update
Hello again,
This dev log is a lot late, and the PS5 is to blame lol. In all actuality last week I finally snagged a PS5 which means I spent most of my free time playing Spider-Man: Miles Morales, and Demon Souls. I didn't get much substantial work done on Double Cross, but sometimes you gotta treat yourself to some fun games! I did spend some time getting a bit more organized, set up a perforce repo, made an actually To-Do list, and found some good networking documentation to read.
This week I'm back at it, and I'll have a proper progress update on the weekend. I plan on refactoring my item inventory and pick up systems. Currently items are identified by matching enums and gameplay tags, and don't carry any item relevant information. The plan was for the final item container to match enums to determine how many of which you had, and then give a score. It's a bit obtuse, so I want to change it so that each item is a based on a struct containing the items id, name, points, and any other info I need. The item info is taken from a Data Table which uses a csv I've made. So now its way easier to organize, parse, and add items to the game.
Alright that's it for this late update. Thanks for taking interest in the project, and I hope you find this little adventure of mine enjoyable to follow.
Thanks,
Jon
P.S. Spider-Man: Miles Morales is a great game! Insomniac knocked it out of the park again.
DoubleCross
W.I.P UE4 2D social deception game
Status | In development |
Author | Jon Neal |
More posts
- Personal UpdateApr 27, 2021
- No UpdateApr 12, 2021
- BreakthroughApr 08, 2021
- Update #3Mar 29, 2021
- Introduction/First LogMar 13, 2021
Leave a comment
Log in with itch.io to leave a comment.